Incremental Factory
0.9.0
Update 0.9.0.1 - The Progression Wall Comes Down

Engineers, most factories were stuck at the same wall: batteries gating oil, capped Sources, parallel lines undercounting. That wall is gone.

Progression unblocked: batteries and scaling

The biggest change is a full redesign:

  • Source upgrades no longer cost their own resource. Each tier is paid with the previous chain's goods. The oil and battery dead-wait is gone.
  • Battery Banks unlock with Battery Tech. No more hunting for the unlock.
  • Upgraded Sources deliver their full researched rate. A hidden cap held every Source at 1250/s no matter what you researched.
  • Deliveries from multiple sources add up again. Two factories feeding one warehouse count both, like in 0.8.
  • The Oil Refinery consumes what its recipe says. It was quietly eating double.

Nuclear reactors got better

  • Reactors make power without a heat exchanger. Core plus turbines now produce base power, and exchangers boost it. Before, a reactor without an exchanger ate fuel and produced nothing.

  • A zero explains itself. The energy row now names the problem: "no turbine to convert the heat", "no reactor fuel". Hover a turbine or heat exchanger to see what one more would add, straight from the reactor math.

  • The reactor card shows real output. The old flat "+100 energy/t" is gone. Card and energy row now always agree, and the coolant plant no longer lists energy it doesn't produce.

Accurate numbers on the map

  • Every rate reads /t. The map said "/s" while parcel interiors said "/t" for the same number. Now it is one unit everywhere, at every game speed.

  • Cable bars show true fill. A patched cable carrying 64/t of its 128/t now reads half full instead of full. Base cables look exactly as before.

Quality of life

  • UI scaling works on every platform and can't lock you out. The Settings dialog scrolls, and parcel cards stay under the menus.
  • Esc opens the pause menu when nothing else is open, and consistently closes what you'd expect.
  • Power demand is measured before throttling. No more flickering grids.
  • Sources stay visible in dark mode.
  • Cleaner parcel descriptions in every language.
  • The factory mark runs cool blue now, favicon included.

Found something off? Want to shape what comes next?

Report bugs right in the game (Feedback button) and join us on Discord.

The Factory Must Grow! 🏭