A new version of Magic Research, v.1.14.1, is now released on Steam! This new version contains mostly bug fixes, a few smaller UI / UX changes, and balance changes to some pieces of the post-game.
Full release notes
New features and changes:
- Show turned on buildings directly on the button, rather than needing to expand to see this information
- Add the ability to collapse multiple containers across the app
- Add the ability to craft 10 or 100 of an item at once
- Add warning message clarifying the reason why time is stopped and how to solve it if the game has been run on a future time
- Change the message for
! "Accept the Judgment" after defeating the Evil Headmaster on Temple of Darkness 3F with Darkness, to try to make it clearer that it is not the end of the game
Bug fixes:
- Fix event overlay window not being scrollable
- Fix secret boss
! Creator not applying the extra 3x stun resistance duration effect
- Fix
! creature message log not displaying the correct timestamp
- Fix rare bug that could cause crashes on startup
- Fix
! 2nd fight against Master of Evocation not displaying attack names correctly
- Fix
! Potion of Augmentation not correctly giving the same duration to all effects
- Fix certain damage-over-time status effects potentially leading to Exploration recovery never finishing until the damage-over-time effect expires
- Fix bug where incorrect cost was being deducted when buying
! Strengthens
- Fix formatting for very large numbers
- Fix some hotkeys not working if caps lock is on
- No longer drop Key to the Dais if there is already one in inventory
- Many text fixes
Balance changes:
- Rebalance post-game boss
! Alliel to be more resistant to stunlocking (Stun Protection attack duration 30s -> 60s, most "permanent" buffs will cast twice as fast so the boss cannot be stunned out of casting Stun Protection)
- Rebalance New Game + feature:
- Add extra boon to
! Creation: world boon levels 25 and higher begin with all school mastery Storylines unlocked, to make higher difficulty levels more feasible
- Modify difficulty multiplier:
! Enemy dodge +3.5% -> +3.0% / level, to make a level 100/100 run feasible (100 Difficulty has gone from +3020% Dodge to +1821% Dodge)