All the Dice
Version V0.2.0

Buildings Added new buildings. As you can see some buildings (I could't come up with a better name for them) have models now, sadly not all of them. Some buildings also have skill trees now.

UI scaling Added ui scaling, now you should be able to see stuff on larger resolutions.

Walls Multiple people mentioned walls in their feedback. So I added a whole room and a table.

Save system Game saves automatically every 2 minutes. You can import/export saves (base64 encoded json, it's not space efficient but easy to work with).

Game events Added more events like Falling Dice.

Mutations Removed mutations from the game. It was too paintful to balance them.

Dice levels Removed dice levels too. Without mutations leveling up dice was kinda pointless.

Fix stuttering when seeing new effects If you interested it was because of shader compilation. The solution was to render everything during the loading screen.