Greetings future job creators!
Hope you've all been having a blast with CapitalismCraft!
We've been paying close attention to player feedback and have some nice quality of life improvements for the game!
Bug Fixes
- Fixed a bug where Senior Workers could be accessed after unlocking them, but without restarting the game.
- Fixed bug where a shadow could potentially stay after a furniture is destroyed by lightning.
- Fixed a bug where some crises may trigger before they’re unlocked.
- Fixed a bug where firing a worker with Severance would trigger a check for game loss conditions.
Quality of Life Improvements
- Reduced the UI radius of Desk Workers, this was confusing and caused some players to think Desk Workers had to be spaced apart.
- Disabled Firing in parts of the tutorial when you’re required to hire a Middle Manager, this caused some players to get into a game state where it would potentially get very difficult to beat the tutorial.
- Made Tutorial Notification messages trigger faster.
- Added a check for if you can afford to pay severance before you fire a worker.
- Improved Grid Rendering Performance.
- Added an ability to speed through cutscenes by holding the mouse down.
- Added shadows to the Intro Cutscene.
Balance
- Lowered the requirement to unlock HR to 250K (down from 300K).
- Lowered the requirement to unlock Upper Managers to 5 Middle Manager (down from 6).
- Lowered the requirement to unlock Consultants to 4 Union Members (down from 5).
- Lowered the requirement to unlock Senior Workers to 2 Consultants (down from 4).
Miscellaneous
- Added several more achievements.