version 0.6.2 (beta) released: 2025-07-06 Bugfixes and text polish Balancing adjustements to upgrade costs (rumours) and hazard values (when certain equipment is expected) Add a few more dialogues for variety and hints Add a list of active outgoing trade caravans to the trade tab version 0.6.1 (beta) released: 2025-06-30 Add story and dialogue systems along with initial story structure and lots of dialogues Add NPCs in camp and outside Add new explorer abilities Add explorer injuries Improve explorer generation Make explorers sometimes improve their abilities Ensure certain explorers (including dogs) never leave unless dismissed Add new movement blockers and hazards (flooding, old explosives, gang territroy, toll gates) Add several new camp events (disease, earthquake, accident, refugees, visitor) Add examine spots with a little lore in some sectors Add new perks (stressed, cursed, accomplished, lucky, restart bonus) Rename 'favour' to 'hope', 'follower' to 'explorer', and adjust a few other terms Add more items, enemy types and locale types to support story and world-building Add varying quality to equipment items Make medicine and herbs more useful Add better save management Add a popup with some game stats Add a settings menu and make hotkeys more visible and configurable Make it possible for population to grow by more than 1 at once Add dedicated metal scavenging spots (heaps) Add option to move a few more steps when out of food or water Add basic UI sounds Change the log to only show messages relevant for current location Improve mobile layout a bit and add a warning for mobile devices Improve page structure for screen readers Add rare prebuilt passages between levels Lay some groundwork for translations by moving most (but not all) strings to a separate file Lots of bugfixes, balancing adjustments, UI improvements and text polish version 0.5.3 (alpha) released: 2025-04-29 Fix a bug where camp resources sometimes got reset
Level 13
0.6.2