Hi!
I just pushed a new update and added a lot of fixes to make the game work smoother and be more enjoyable!
What's new:
- Added player dragging - grab a player with your mouse and move them around! Doing this will interrupt whatever they're doing!
- Fixed player high speed cornering - the cornering value was not properly saved causing the players to struggle to complete tasks at high speed!
- Added enemy list! - Open the Standings tab to see a list of enemies in current level to be able to better strategize against them!
- Ultra-wide fix - fixed the scaling for ultra-wide and 16:10 screens. Now the game will letterbox properly instead of stretching.
- Fixed double enemy spawn - fixed a bug when loading a game would cause there to be double the amount of enemies.
- Changed camera controls - due to adding player grabbing, the camera drag is now right mouse button, not left and [REDACTED] is middle mouse button instead of right.
- Scientific notation - Click the scoreboard to toggle the scientific notation on and off.
- 1x / 10x / 100x / MAX button two way toggle - Right click the button to go down a value!
- Added more tutorials - Added tutorials explaining these features and some more too!
- Scaled down 2nd League Boss - Reduced points required to beat the level
- Added Widget Mode camera controls - you can now control the camera in Widget Mode. It will revert to auto-scrolling automatically after a moment
Player dragging should help a lot to get the bankers to where they don't want to go. The player ai is really really dumb, and they will just go to the closest target they can find, which sometimes would cause piles of cash to be unattended while bankers would be all busy elsewhere. Now you can simply drag the bankers to the cash pile and drop them! You can also keep grabbing bankers and use them like a vacuum machine for coins, but it might be a bit hard to aim because the players are lifted pretty high to be visible above all the mayhem happening below!
I have also added exponential scientific notation. Simply click the scoreboard to toggle the display modes!
I also added a list of current enemies that shows up when you select the "Standings " tab. This will allow for better player dispatch and resource management!
There were also two major bugs I fixed! One is double-spawning enemies when loading the game, so you would have twice the amount of push-back when loading a match!
Another one is that the cornering value was not saved for the players. This value would increase and scale each time you purchase a Running Speed upgrade, but it would not save, so when you reloaded you might have noticed players circling around the targets. This is now saved properly, but if you have a saved game from the previous version you'll have to buy one Running Speed upgrade (or start a new match) for the value to be set properly!
I also added a right-click option to the 1x/10x/100x/MAX button so that you can go down one value instead of having to circle around!
I also scaled down the 2nd League Boss from around $40M requirement to $11M because the level would take a little too long in some circumstances!
That should cover most of it! Hope you're enjoying the game! Cheers!