Microcivilization
unknown
Tier 2 Beta is Open

Hi all,

let me invite you to the beta-test of version 0.10 using the experimental branch pass-key:

WelshCorgiPembroke

Just go to the Steam, find Microcivilization in your library, go to its Properties, Betas and insert your key to the text box.

The branch is already activated and should contain game version 0.10.0 This Beta will run for a minimum of two weeks. Please if you have any feedback, check out the community forum or visit us on discord.

In 0.10 you can finally continue in the second tier within the Ascension tree, unlock new Magnitude mechanics, new Hero slot, bigger map and the first version of the new Endless Future Era.

Here's what was changed:

0.10 Major Update

Tier 2 Mechanics

  • Following Babel tower scenario you can now unlock new Ascensions in Tier 2 of the Ascension tree
  • Unlocking the first Ascension in Tier 2 will increase the difficulty of the game by 40 levels. This provides higher level heroes as well as more difficult enemies.
  • Crises on Tier 2 now have unique perks boosting their combat abilities.
  • You can now drop Heroes up to level 45 in Tier 1 and up to level 90 in Tier 2.
  • Tier 2 now has bigger map with more civilizations.
  • Some civiliztions on Tier 2 are initially hostile.
  • You now have Diplomacy options with Hostile civilizations
  • New type of Map crisis added on Tier 2 - Fat Lizards.
  • You can now Magnify your Workshops and Map tiles by using Secrets. Magnification will multiply all effects of the Workshop/tile. Magnification is unlocked by purchasing its Ascensions on Tier 2.
  • Several existing Ascensions have been modified and new Ascensions added to tier 2 to provide a smoother difficulty progression.

Heroes and Wonders

  • Hero Abilities have been completely redesigned and no longer drop randomly on heroes. Instead they are attached to Belief and Law Governments based on faction color.
  • All Heroes now generate autonomy or gold as part of their Government (faction) ability to enable using their abilities from early game.
  • Existing Leadership Hero Government toggle abilities were redesigned and all now consume either autonomy or gold.
  • Generic Traits chances have been redone. Newly dropped heroes will have significantly different drop chances of individual Traits.
  • There is a number of new traits heroes can have.
  • Number of Hero traits now boost Workshops or Wonders. These traits will multiply also if Magnification is used on that Workshop.
  • New Wonders were added and existing wonders where modified to provide a more meaningful economy build variations.
  • New Unique heroes were added, some of whom now provide important boosts to Wonders.
  • Unique Hero bundles were added. You can Collect and 'sell' sets of your extra unique heroes to gain small permanent bonuses and achievements.
  • About 30 new Achievements were made. Some of them cover previous 0.9 features (because 0.9 did not contain any new achievements)
  • Hero recipes were simplified and are now all available from start. No recipes are unlocked in Ascension Tree anymore. There are at the moment only effectively 2 recipes.
  • Hero Level up recipe is now only requiring Culture points but is limited by your other-heroes maximum Level.
  • Merging 3 heroes into a higher tier (or rare reroll) now uses the input hero traits to limit the pool of resulting Hero. It now also has a small chance of dropping Unique hero.

Future Era

  • New era was added to technology tree - Future Era - unlocked in Tier 2.
  • Future era is an 'endless mode' in the Technology tree containing a randomly generated structure of positive and negative generic and unique technologies.
  • During Future era you are playing in Sudden ascension mode, similar to Babel Tower. If you fall, you ascend.
  • Future era technologies are Concealed (new mechanics) which may lead to accidentally researching a negative technology giving you a penalty or risk.
  • You can now use Secrets to reveal Concealed Technologies to prevent hitting a tech you dont want.
  • Future era tech tree contains several fixed Major technologies (they are on random positions). These can be both positive and negative.
  • Some Major Negative technologies might be necessary for you to survive Future Era, but may at the same time create more problems.
  • New Nemeses and Predicament Disasters were added to Future era.
  • Future era doesnt have a final technology, instead it is open ended and will be further updated with future updates.