Cycle Idle RPG
unknown
Enemy Ascension Balance Patch

Balance:

  • Monsters from the Forest Tyrant onward have had their ascension costs significantly reduced, and the increase in cost per ascension has decreased from 1.8 to 1.6. The first time you log in, you will receive an Incense refund equal to the difference of the two costs.
  • To compensate for the previous change, the XP multiplier for ascended monsters has decreased from 1.3 to 1.2 per ascension level.
  • Some Premium purchases that have been powercrept have been buffed:

[olist]

  • Enchanced Rebirth now also gives +5% RP per puchase.* The Talent Refresh Amulet now gives +10% to your total TP.* The supporter pack now gives +20 to all glyph types per daily gift, up from +10. [/olist]

    Reworks:

    • The process for unlocking all of the features in Worship has been changed. Rather than having it all unlock at once, there is a sequence:

    • At first, the only thing that is unlocked is Oq.

    • Once you reach level 1 favor with Oq, the Reliquary and the Incense offerings will be unlocked.

    • Once you use Incense to unlock a location on the map, the other deities and Gold Offerings with their associated relics will be unlocked.

    • Once you level up another deity with Gold Offerings, Blessings and Oil Offerings with their associated relics will be unlocked.

    • In game text will let you know what you need to do to unlock the next part. Content:

    • All glyphs now have an additional upgrade tier.

    • New glyphs for Sacred Power and Accessory Enhancement have been added. QoL:

    • More materials can now be purchased at once in Construction.

    • There is now a setting to not show a notification for a plant upgrade when you lack the berries to upgrade it.

    • You can now left click an equipped piece of equipment to jump to it.

    • Equipment filters have been added. Fixes:

    • Reagent drops no longer round down your drop chance when considering offline gains, e.g., 278% drop chance will be considered as 278%, not 200%.

    • The input for blessings will no refresh when your blessing level is changed by changing loadouts.

    • Fixed an issue where the blessing level of a blessing loadout was being set to 1 when loading a game.