Incremental Factory
unknown
Incremental Factory - Urgent Bug Smashing & Some QoL Improvements

We are immensely grateful for your constructive and passionate feedback. The enthusiasm you show for our quirky, niche game fuels our motivation to continue developing and improving.

This update's primary aim was to maximize value for our players in the shortest possible time. To achieve this, we prioritized addressing urgent bugs (like the negative resource bug) and implementing most requested Quality of Life improvements (such as enhanced rate displays, parcel renaming, etc.).

Changelog:

Bug Fixes

  • Rate Bugs Resolved: We've ensured that rates now accurately reflect real-time values (average of last 7s). BTW: The rate displayed inside a Parcel is: Average(Local Production - Local Consumption + Imports - Exports)

  • Correction of Negative Resource Bug: We've rewritten parts of the code to address this issue. It was challenging to replicate, so we encourage you to report any reoccurrences on Discord or our Forum. We're confident, with 9:1 odds, that this bug is now fixed. ːsteamthumbsupː

  • Automatic Reset of Negative Resources to Zero: If negative resources have impacted your game, this update will reset them to zero and prevent them from going negative in the future. :)

  • Elimination of Infinite Resource Glitch

  • Improvements to Dark Mode Styling: We've addressed all major dark mode issues reported by users. Should you encounter any further problems or have suggestions, please join our Discord discussion. :)

  • Coal Power Blueprint Bug Fixed

  • Enhanced Hover Tooltip: No More Screen Cutoffs

  • Minor Skilltree Bug Fixed

    Quality of Life Enhancements

  • New Feature: Parcel Renaming

  • New Feature: Changeable Rate Display Options: Your feedback highlighted the needs for multiple ways to display rates. To address that, we're introducing a new feature that allows you to toggle between real-time rates and theoretical maximum output. While this doesn't yet factor in e.g. theoretical consumption, we're considering a more customisable interface for future updates. Share your thoughts on this in our Discord!

  • New Feature: File-Based Import & Export We've transitioned to a file-based system, which we find more efficient. If there's something we've missed, or if you prefer the old system, let us know. We're open to reinstating it if necessary. ;)

  • New Feature: In-Game Knowledge Base In the absence of a formal guide or tutorial, we've set up a GitBook as a temporary resource to assist with onboarding, provide insights into game mechanics, and answer frequently asked questions. Expect regular updates to this knowledge base. FYI: If you want to import an old savefile, simply add it to a .txt file.

P.S.

  • If you are in the late-game and encounter an issue with "codeword: battery", rest assured, this will be fixed with a hotfix within the next 24h as well :)

One last note: If you're enjoying the game and wish to support us further, the most impactful action you can take is to leave a review (or update an existing one). Your feedback is invaluable, and we're committed to continuously evolving the game to reach its full potential.

Thanks everyone & Lets go!