Changes highlights since v0.14:
- More than doubled # of achievements (89 total now)
- Added over 150 new skills (418 total now)
- Tons of balancing throughout whole game progression
- Battles completely revamped - added many mechanics (critical hit, absorb, protect, evolve, extra attack, empower, stun, weak point, dodge, dismember, resourceful attack)
- Added option to reset battles for achievement hunting
- Improved Card Collection filtering - left/right arrows now only cycle through cards in current filter (left/right keyboard buttons also work for this)
- Added realm requirements to Secret Achievements to know if indicate if they are within reach
- Improved Merchant screen to add more info
- Many cards had art/descriptions adjusted or completely changed
- Added "Game Tips" to settings screen to help those struggling with early progression
- Expanded info in "How do Battles work?" screen
- Added indicator to card screen when Odds effect is soft capped
- Performance improvements
- Many UI improvements / bug fixes
For complete changelog and frequent updates of all minor versions, check announcements channel on game's discord