Hello everyone! Thank you again for being here; I remain humbled and a little astonished by your presence. We’re now just over a week from the launch, and it’s feeling like the perfect time for Round 2 of the post-launch patches.
— LOG —
- Hopefully fixed the bug where ghost windows would haunt the machines of some users after closing the game. Not good, this one.
- Made it impossible to delete unused cluster computing connection code messages.
- Added a popup message to alert the user when Infinite Money Glitch mode is unlocked after completing the game on the Slow mode. I think a few were missing this — it’s pretty fun!
- Fix temperature unit bug where some temperatures would still show in F when C was selected.
- Added more safety checks to calculations, and began migrating to big.js for the less frequent .operations. General aim being to prevent numbers from slipping and corrupting save data.
- Few typo fixes.
- Added a toggle to disable the automatic pause (that happens when the game window is inactive) to the settings menu.
- Fixed bug where save and firewall upgrades would be locked in endless mode.
- Fix bug where downgrading the first camera level to 0 would re-lock the surveillance hub.
- Added scrollbar to dataset list.
- Paved the way to cloud saves; just a few more checks to do here and these can go live.
That’s it for now! Few more bugs to squash, and it’ll soon be time to move onto something a little more exciting.