_Illegal Turtle team wishes you a Happy New Year!
Thank you for staying with us and playing Bard Idle! We wish you prosperity and good health. Lord Bard is a big mechanic, and we decided to split patch into two parts, one to show you before the new year and one after.
Meet…the curtain opens_
Lord Bard Part I
The king has announced start bidding for land, to which the best bards from all kingdoms are admitted. Once you buy the land, you will own a vast plateau to build structures to suit your tastes. You can build a workshop to sew flags for your momentous campaigns, or you can learn alternative ways of forging weapons at the forge.
New quest - Practice makes perfect!
Hire workers to develop lands worthy of the King himself.
Only carpenters, masons, and jewellers are available for hire to obtain resources for you and unlock building blueprints.
P.S. Workers love jelly
Caravans and Trade
Good heroes get the opportunity to trade with caravans!
Outlaws will have to fear the King's troopers - your robberies will no longer go unpunished.
Caravans of cloth, stone and wood have been added.
The flag caravan has been abolished.
New currency: mithril coins
Mithril coins are required for trading with caravans and building up the bard's holdings. You can get them with the help of workers, at the market, or in the exchange center. Enemy heroes will drop mithril coins with some chance, but only if you have opened caravans or reached the trade with the land.
Additions and changes:
- Fixed a bug where in English the negative effect of magic stones did not match the level of the <jewellery making="">book.</jewellery>
- Bookshelves in unburnable manuscript mode display the maximum number of book pages that can be improved.
- There as well, you no longer need to hold control to forget books. Instead, you just need to confirm the action with a second press of the button.
- Added <quit game="">tab in the game options</quit>
- Fixed swiping bug in achievement menu