We are beyond excited to launch the yet biggest update Incremental Factory has ever received.
Update 0.7 has been in the works for more than 4 months now and is the result of listening & working together with an outstanding community! (Join the Discord if you haven't yet!)
We did big changes and took some risks. This is a almost a new game.
Don't worry. The old version will continue to be available under Steam > Game Settings > Beta > "0.5.7". But we highly recommend to try the new one ;)
Let's give you a bit of an overview of what changed.
Spoilers ahead!
New Map - Rebuilt the map from scratch
Way better visual representation of what is happening (& huge potential to improve that going forward):
- Color Coded Edges & Rate Indicators
- Simplified view when zooming out
- Different Shapes for different Parcel Types
Lots of QoL:
- Just drag & drop edges
- Quick Create Parcels
- Alt-Drag to Copy Parcels with connections!
- Intent Recognition & Smart Sorting
- Better rates & tooltips
Alt-Drag for Smart Copy:
Performance - 20x (!) Bigger Factories
- Previous versions had issues with 70-100 Parcels
- In our playlets we could get to over 2.000 parcels with decent performance (120 FPS with some frame drops on a MacBook Pro M2)
- 1k+ parcels should work on most machines smoothly. Curious to see where the limits are for you
- This is still far from optimised. The Factory Must Grow! :)
New Gameplay:
More Specialised Parcel Types
- Production, 32 Building Slots, 3-8 Connections, Inputs & Outputs
- Excavation, 16 Building Slots, 1-3 Connections, Output Only, Bonus to Extraction
- Warehouse, 0 Building Slots, Global Storage, Input Only
- Node, 0 Building Slots, 20 Connections, Input & Output, Unlimited Throughput when connected to Nodes or Extraction, Upgradable Output Throughput Limit
No more Parcel Limits!
- Removed the Hardcap and replaced it with an increasing costs
- This is great because the limit to how big your factory can get is how well your factory is producing certain resources :)
Excavations
- An entirely new system, built from scratch.
- Dig Deeper to Unlock New Base Resources (e.g. Copper on Level 1)
- Face Enemy Waves as you dig deeper
- Spend your resources to build up your defence
Yield
- Yield is a multiplier for your extraction resources (stone, coal, iron, copper, etc.)
- Yield increases as you dig deeper
- Yield decreases as you extract more resources
- Beating Excavation Levels Increases Min Yield
- While still being unlimited, resources are now also semi-scarce & one has to work with fluctuating inputs
Energy
- Previous system was flat, every building increase energy consumption regardless if it was active or not and coal power plants consumed & produced full energy regardless if it was needed or not
- As coal is now semi-scarce, it was clear we needed to rework energy:
- Demand: only active buildings consume energy
- Supply: Power Planst only use as much coal as needed.
- Solar now serves a distinct purpose: energy that does not draw down your coal
Other Changes
We reworked & streamlined the recipes
Big Changes to Meta Progression
- We wanted to focus on designing a game that can be enjoyable finished without having to rebuild your factory over and over again so we made the decision to remove the entire prestige system and skill tree (for now!)
- This was not an easy decision but we think in the long run it will make the game so much better. And we might bring it back with the lessons learned from v0.4 - v0.6.
- That does not mean that meta-progression is gone entirely. There is a new Meta Progression system that will unlock once you beat the main game. This is a starting point for further explorations, so let us know what you think!
Shoutout to our amazing Community
It is amazing to develop a game together with such a fantastic community. Without you guys this would not be possible! 🙌
We now fully integrated our Discord into our development processes. Tickets that get created on Discord land in our development ticketing system & users get automatically notified when changes get implemented. In the past weeks we have solved many issues from reporting to playable many times within 24h and usually within a few days. We want to keep & improve on this level of developer-community relationship.
So come join the official Discord. Building a Factory is Fun. But Building a Game about Building a Factory together with Friends is even better :)