Content
- Added the second chapter of story (~10k words of logs), covering the Santorini facility and starting to branch into multiple future directions
- Added light hints/suggestions in known difficult areas
- Minor additions, changes and balances to the previous content
Features
- Replaced skills with per-action familiarity (https://trello.com/c/9tONHcuv)
- Rewrote the resource drain/gain system for reliability and visibility (https://trello.com/c/gnZ6Roly)
- Proper support for combined actions with collapsible sub-actions (https://trello.com/c/cHKFZJAL)
- Consumption priority selection, unlocked when you leave Talos after reaching content where priority is useful
- General 'Wait' button, unlocked once you reach content where waiting is useful
- Double click on resource items to manually consume them
- Disabled/Locked actions which are visible but cannot be performed, with the reason for why on the tooltip
- Effects may now be triggered at a certain percentage of an action, rather than only at its completion
- New hover tip on the Personal Resources title showing which resource will expire first
- Hover tips how show breakdowns of their modifiers
- Improved mobile support
- Downloadable version
Changes
- Lots of minor UI improvements
- Pickup actions now list the items they give
- Importing a save overwrites last action/checkpoint save
- Events are now only visible in the area(s) they apply to
- Completing any travel action will reset progress on all other travel actions
Bugfixes
- Lots of typos
- DeathMessages are more reliably correct now
- Export/Import saves between languages work now (, vs . decimal point)
- Actions draining resources now updates resource hover tips
- Player draining resources from area supply now updates resource hover tips
- Event effects no longer applied multiple times if you save/load