New Features
- Queued Move Orders: While your engines are cooling down, you can queue a move to another region. The "Move City Here" button becomes a yellow "Queue Move Here" button, and your city relocates automatically when the cooldown expires. Only one order can be queued at a time — a new one overwrites the previous. A cancel button appears when viewing the queued destination, and the Engines Cooling header button shows the queued region name.
- Beacon Public Donations Toggle: Beacons default to private core donations — only corp members can contribute. Leaders with the
beacon_manage_donationspermission can enable public donations from the Contribute Cores tab. Non-members see a "not accepting donations" message when public donations are off. - Minute-by-Minute Acquisition Resolution: Supply Rush and Grand Melee events now resolve and award structure ownership the instant a winner mathematically secures the win, instead of waiting for the hourly tick.
- Continuous Held-Time Scoring: Supply Rush and Grand Melee events accumulate score continuously based on exact hold duration. Overtaking the current leader requires strictly exceeding their power or contribution — ties retain the existing leader.
Balance & Modifications
- Beacon Level-Up Re-Roll: When a beacon levels up, all previously earned Blue (Intermediate) and Green (Materialist) core buffs are re-rolled — both the resource and its bonus value randomize. Red, Yellow, Black, and White buffs are unaffected.
- Mercy Rule: Updated threshold evaluation to scale with the new continuous scoring rate for Supply Rush and Grand Melee.
Bugfixes
- Queued Move: Fixed multiple edge cases where queued move orders would silently fail — race conditions when engines expired while the player was actively online, stale cache reads, and missing state pushes after execution. Moves now execute reliably and the UI stays in sync.
- Battle Modal URL Deadlock: Fixed a routing deadlock where closing the battle window left
?battleId=Xstuck in the URL, making it impossible to immediately reopen the same battle. - Battle Window Close Loop: Fixed a bug where closing a structure battle window would immediately reopen it.
- Auto Booster Toggle Not Persisting: Fixed a save-before-load race in all combat modals where localStorage settings were wiped on initial mount, losing the Auto booster toggle and other preferences.
- Region Development Contribution Errors: When contributing to a region development project failed, the error handler itself crashed and skipped resource refunds. The rollback path now runs correctly.
- Swarm Chromium Tooltip: Fixed tooltip clipping at the bottom of the screen and rendering behind other UI panels.
- Game Definition Authorization: Mutating game definition endpoints now enforce role-based access control.
- Structure Acquisition Forecast: Mercy Win forecast tooltip now correctly predicts consecutive win hours under continuous scoring.
- Leaderboard Score Formatting: Leaderboard rows and tooltips now display fractional score values correctly.