v0.2.0 Content
- Added the first chapter of story (~5k words of logs), covering the Laurion facility and setup of the big challenge for next chapter.
- Minor additions, changes and balances to the prologue content.
Features & QoL
- Areas can now have their own resources. Players will draw from the area's resources first when possible. Resources may also be non-vital (you don't die if they run out).
- Progress on certain actions can now persist between loops (e.g. if you're exploring somewhere new, you keep your progress because you remember where you've already looked). This is currently indicated by the action being blue instead of grey.
- Actions with limited completions now show their max completions and remaining completions on the action list.
- Right clicking to start/queue an action will cause it to auto-cancel just before it finishes.
- Holding ctrl/shift while starting/queueing and action will add 5/10 attempts to the queue.
- Pressing space will toggle the manual pause.
- Death messages will now be different depending how far you got.
- New actions are now highlighted until you mouse over them, and a 'new actions count' is shown at the top of the action list.
- Added a Loop Now button which appears on your third loop.
- Added Export/Import save to the Options.
- Fullscreen mode now scales everything up (text is bigger in fullscreen).
- Inventory now shows resource items at the top, grouped by resource type and sorted by amount restored.
Bugfixes
- Leaving in the rover now properly locks all previous actions.
- Spamming to queue an action you can't complete no longer passes time (turns out this didn't even grant you XP or progress the action, it literally just wasted time).
- Buttons on the Game Complete screen now work.
- Loading a save where you're half way through repairing the rover now longer wastes your items, potentially leading to a softlock.
v0.2.1 Bugfixes
- Actions of certain types didn't remove their tooltips when you hovered off them.
- The GameComplete screen now has updated text.
v0.2.2 Content & Features
- Added a few new shortcut actions when certain conditions are met. (Thanks to thePalindrome and EeveeSwordsman for the suggestions)
- Added a UI Scale slider to Options. (Thanks to Abnessor aka Findoff for saying it felt too big now)
Note: Currently the UI only scales smaller, because smaller than that and things start getting overly cramped and things don't lay themselves out properly. If people ask for it though, I can look into making it work.
- You can now continue to train your Destruction on the Ground Floor Door for as many loops as you want.
- Your visible skills are no longer cleared when you loop. (Thanks to Trebar for saying it was confusing)
Bug Fixes
- Fixed manually extending the dam not working. (Thanks to finndo and phantom_leaf)
- Fixed the game getting stuck if you died before starting the loop and loaded a save or checkpoint. (Thanks to Argroww and others)
- Fixed the save Import/Export text box not working. (Big thank you to bck356 for explaining it was a known Unity issue and linking a fix)
- Fixed a couple of death messages showing at the wrong times (e.g. it says you didn't make it back to the rover even though you did). (Thanks to thePalindrome)
- Corrected typo when revisting the derelict rover. (Thanks to goku90504)
NOTE: I did go back to my v0.1.2 saves and tried running through them from various points, but I couldn't reproduce the issue several people have reported of having no acitons once they reach Laurion. So if anyone could send me an exported save (now that it works), it would be much appreciated!