The 1.1 Update is now live! This update adds a new endgame Raid, new Endless Wings, new Cooldowns, and a new Thorns attribute. Please find the full update notes below:
1.1.0.5 Changelog 19.10.24
General:
- Added Steam Workshop support for sharing custom Language Files. Information on how to upload to the Workshop can be found in readme.txt located in the Languages folder.
- Updated the description for the "Add Paragon Levels" and "Reinforce Equipment" Crafts.
- Added additional HP options for the Target Dummy Mission.
- Updated the Material order and Rarity of basic Profession Materials.
Quality of Life:
- Added additional logic options to the Auto Scrapper.
- Added the ability to Bulk Scrap all Default or Special Items.
- Factions Dungeons will now display a gold border when they have been completed.
New Content:
- Added a new Endgame Raid and associated Unique Item.
- Added two new Endless Wings featuring existing Raid Bosses.
- Added a new Fated Augment for each new Endless Wing.
- Added a new Offensive Cooldown Skill for each Class.
- Introduced a new Offensive Attribute: Thorns. Added several Thorns related Passives, Enchants, and Divine Items.
Balance:
- Increased the chance to find Agony and Bounty Enchant Scrolls.
- Flask of Barrier now grants 15% of Max HP as additional Max Barrier (was 10%) but the amount of Barrier granted cannot be increased by Barrier Multiplier.
- Passives that cause a Skill to incur a shorter Cooldown now have that Cooldown further reduced by Cooldown Reduction.
- The Ascendancy Fire, Cold, Lightning and Arcane Penetration Passives have been merged into one new Elemental Penetration Passive.
- The Melee, Ranged and Magic Resistance Class Passives have been merged into one new Passive.
Factions:
- The Divine Favour Faction passive no longer requires the Depot passive in order to purchase.
- The Ancient Bastion Reward Chest now additional grants Faction Blessings.
- Nature's Blessing now additionally grants 100% More Thorns.
- Nature's Blessing -> Toxic Aura has been reworked and now causes Nature's Blessing to grant an additional 100% More Thorns.
Raids:
- Curse of Nullification now reduces the targets ability to restore Health and Barrier by 100% allowing it to be reduced by Curse Protection.
- Demon Highlord's Wanton Destruction now deals a maximum of 1000 damage per Stack.
- Demonic Juggernaut's Meteor Strike will now hit 3 random targets in Endless Mode instead of 1 random target 3 times.
- Raid Bosses can now be stunned.
- Raid Bosses now have the Indignant Buff.
Items:
- Rebalanced the base Weapon Damage for all Weapons ensuring that slower Weapons have a higher base DPS.
- Book or Horrors now grants +8% Barrier Multiplier (was +15%).
- Temporal Stone now grants 4% Cooldown Reduction (was 5%).
Uniques:
- Magic Finders -> Gem Scavenger now grants a 2% chance to find a Gem (was 1%).
- Magic Finders -> Gem Scavenger now causes Heart of the Abyss Gems dropped by Campaign or Bonus Map Bosses to have a guaranteed Enchant based on the Enchants the Boss can drop. Note that this only applies to Gems dropped by the Gem Scavenger effect.
- Abyssal Cuffs -> Deadly Casting now causes your Offensive Cooldowns to deal 30% More Damage (was 50%).
- Demonic Spaulder -> Deadly Frenzy and Cautious Frenzy can now only occur while unaffected by Frenzied.
Augments:
- Fated Revenge now has a base value of 30% (was 50%).
- Fated Revenge now gains 0.7% value per level (was 1%).
- Fated Revenge -> Reprisal now has a base value of 25% (was 50%).
- Fated Revenge -> Reprisal now gains +0.25% per level (was 0.5%).
- Fated Destruction now has a base value of 5% (was 2%).
- Fated Aggression now grants 0.4% More Damage per stack (was 0.5%).
Warrior:
Quickslash:
- Execute now grants an additional 2% More Damage per rank to Bosses.
- Static Shock now grants an additional 1% More Damage per rank.
Cleave:
- Fury now grants 3% More Damage per rank (was 2%).
- Lethal Blows now grants +1.5% Double Damage per rank (was +1%).
- Multistrike now grants 1.5% More Damage per rank (was 1%).
Rend:
- First Blood now grants 30% More Damage per rank (was 20%).
- Deepened Wounds now grants 8% More Damage per rank (was 6%).
Sunder:
- Layered Assault now has a 20% chance per rank (was 10%).
Slam:
- Trauma now deal 6% of Weapon Damage as Bleed per rank (was 5%).
- Trauma now deals its Bleed over 2 Seconds (was 5 Seconds).
- Internal Bleeding now grants +4% Double Damage per rank (was +3%).
- Blood Rage now grants 3% More Attack Speed per rank (was 2%).
- Blood Rage now lasts 10 Seconds (was 5 Seconds).
Fire Arrow:
- Lucky Burn now grants +4% Double Damage per rank (was +3%).
- Critical Adaptation now grants +4% Critical Chance per rank (was +2%).
- Critical Adaptation now grants +20% Critical Damage per rank (was +10%).
- Lingering Storm now grants an additional 1% More Damage per rank.
Barbarian:
- Lethal Renewal now restores 10% of Max HP (was 5%).
- Vampirism now restores 0.3% of Max HP (was 0.1%) for each stack of Bleed up to 5 stacks (was 15).
- Unstoppable Bleeding now grants 12% More Damage (was 10%).
Juggernaut:
- Patient Strike now has an interval of 3 Seconds (was 5 Seconds).
- Critical Patience now grants an additional 125% Critical Damage.
- Staggering Blow now causes Stunned targets to take 15% More Damage (was 10%).
- Powerful Rebuke now grants +15% Double Damage (was +10%).
- Overextend now grants 15% More Damage (was 20%).
Warden:
- Vital Defence and Energy Defence now restore 3% of Max HP / Barrier (was 2%).
- Critical Counter now grants an additional 125% Critical Damage.
- Knock Down now has a proc chance of 10% (was 5%).
- Combat Reprieve now reduces a cooldown by 1 Second (was 0.5 Seconds).
- Party Restoration now restores 10% of Max HP (was 5%).
Ranger:
Quickdraw:
- Bleedout now deals 25% Weapon Damage (was 15%).
- Bleedout now deals damage over 2 Seconds (was 3 Seconds).
- Execute now grants an additional 2% More Damage against Bosses per rank.
- Critical Advantage now grants 3% More Attack Speed per rank (was 2%).
Disable:
- Hamstring now has a 20% chance per rank (was 10%).
- Reduced Critical Chance now also grants the target -0.2% Critical Avoidance per rank.
- Replenishing Strike now has a 20% chance per rank (was 10%).
Explosive Shot:
- Explosive Charge now deals 8% Weapon Damage per rank (was 6%).
- Premature Detonation now grants 3% More Damage per rank (was 4%).
Poison Sting:
- First Strike now grants 30% More Damage per rank (was 20%).
- Weakened Strikes now causes the target to deal 2% Less Damage per rank (was 1%).
- Fatal Wounds now grants 8% More Damage per rank (was 6%).
Barrage:
- Broadside now grants 1.5% More Damage per rank (was 1%).
- Multishot now grants a 4% chance per rank (was 2%).
- Overflowing Flames now deals 25% Weapon Damage (was 15%).
- Overflowing Flames now deals damage over 2 Seconds (was 3 Seconds).
- Shock Chance now additional grants 1% More Damage.
- Critical Chance now grants 2% per rank (was 1%).
- Focus Fire now grants 4% More Damage per rank (was 5%).
Snipe:
- Execute now grants an additional 2% More Damage to Bosses per rank.
- Steady Aim now grants +10% Weapon Damage per rank (was +8%).
- Bullseye now grants and additional +5% Critical Chance at all times.
- Refined Accuracy now grants +25% Critical Damage per rank (was +15%).
Assassin:
- Potent Poison now grants +15% Double Damage (was 10%).
- Necromancy and Shroud now restore 10% of Max HP / Barrier (was 5%).
- Initiative now grants 30% More Damage (was 20%).
- Evasive Renewal now restores 5% of Max HP and Barrier (was 3%).
- Invigoration now reduces your Offensive Cooldown by 2 Seconds (was 1 Second).
- Evasive now reduces your Defensive Cooldown by 1 Second (was 0.5 Seconds).
- Critical Toxic now grants 10% Critical Chance (was 5%) and 50% Critical Damage (was 25%).
Marksman:
- Renewed Strength now grants 12% More Damage (was 10%).
- Silent Shot has been reworked an noww grants 10% More Damage while affected by at least 5 Focus Stacks.
- Critical Focus now grants 0.5% Critical Chance per stack (was 0.3%).
- Aimed Shot now has a proc chance of 100% (was 50%).
- Sharpshooter now has a proc chance of 100% (was 20%).
- Renewed Speed now grants 12% More Attack Speed (was 10%).
Renegade:
- Stagger stacks are now preserved through resurrection effects. Preserved stacks will deal no damage.
- Enrage now grants 12% More Damage (was 10%).
- Expulsion now triggers at 30% HP and will replace the removed Stagger stacks with stacks that deal no damage.
- Cleanse wounds now restores 5% of Max HP and Barrier (was 3%).
- Rugged Defence now grants a flat 20% Ailment Avoidance and 3% per Stagger stack (was 5%).
- Combat Ready and Resolved Renewal now grant 1 Second of cooldown reduction (was 0.5 Seconds).
- Willpower has been reworked and will now cause Skill casts while having less than 5 stacks of Stagger to grant a stack that deals no damage.
Mage:
Fireball:
- Spell Echo now has a 4% proc chance per rank (was 2%).
- Fresh Burn now additionally grants More Damage when the target is below 30% HP.
- Cascade now grants +6% Weapon Damage per rank (was +8%).
Arcane Explosion:
- Arcane Overload now grants 1.5% More Damage per rank (was 1%).
- Arcane Eruption now grants +1.5% Double Damage per rank (was +1%).
- Arcane Detonation now has a 4% proc chance per rank (was 2%).
- Arcane Swiftness now grants 3% More Attack Speed per rank (was 2%).
- Arcane Swiftness no longer requires Arcane Explosion to deal the killing blow to a target.
Frostbolt:
- Numb now grants -3% Critical Avoidance per rank (was -2%).
- Frigid now has a 20% proc chance per rank (was 10%).
Frost Strike:
- Frozen Memory now has a proc chance of 5% per rank (was 4%).
- Cryotherapy now grants 25% More HP per rank (was 10%).
Chain Lightning:
- Electrocute now additionally grants More Damage to targets above 80% HP.
- Lone Bolt now grants 4% More Damage per rank (was 3%).
Thunderbolt:
- Lightning Coil now grants 0.3% More Attack Speed per rank (was 0.2%).
- Shock Chance now additionally grants 1% More Damage per rank.
- Invigorate now has a 20% proc chance per rank (was 10%).
- Invigorate now reduces a random cooldown by 0.3 Seconds (was 0.5 Seconds).
- Lightning Rupture now grants the target -25% Critical Defence per rank (was -10%).
Meteor:
- Extinction now grants 6% More Damage per rank (was 10%).
- Extinction now additionally grants More Damage to targets above 80 HP.
- Silent Strike now grants 2% Critical Chance and 10% Critical Damage per rank.
- Meteor Shower now has a 4% proc chance (was 2%).
- Shockwave now deals 5% Weapon Damage per rank (was 4%).
- Arcane Detonation now grants 5% More Damage per rank (was 4%).
- Elemental Strength now grants 8% increased attribute value per rank (was 6%).
Arcane Torrent:
- Self Sustain now reduces the Cooldown by 0.1 Seconds per rank (was 0.2 Seconds).
Archmage:
- Reckoning now grant 50% More Damage (was 20%).
- Storm Shield now lasts 10 Seconds (was 5 Seconds).
- Elemental Cleansing now has a proc chance of 100% (was 50%).
- Focussed Energy now grants 10% More Damage (was 15%).
Vizier:
- Echoing Restoration and Echoing Renewal now restores 1% of Max HP / Barrier (was 0.5%).
- Tunnel Vision and Dispersion now grant 25% More Damage (was 30%).
- Power Generation now requires 25 charges (was 30).
- Overwhelming Power now grants 12% More Damage (was 10%).
- Strength in Numbers now grants 12% More Damage (was 10%).
Battlemage:
- Reckoning now grants 50% More Damage (was 20%).
- Storm Shield now lasts 10 Seconds (was 5 Seconds).
- Impervious now grants 40% Ailment Effect (was 20%).
- Focussed Energy now grants 10% More Damage (was 15%).
Paladin:
Crusader:
- Judgement now grants 12% More Damage (was 10%).
- Empowered now grants 3% Critical Chance (was 2%) and 15% Critical Damage (was 10%) per active Blessing.
Inquisitor:
- Spark of Life now restores 10% Max HP and Barrier (was 5%).
- Critical Blaze now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).
- Intense Heat now requires 5 Ignite stacks (was 15).
- Inner Fire no longer causes you to lose HP.
Bug Fixes:
- Fixed a bug where Monster Abilities that hit multiple times would sometimes not target the correct Character while Taunted.
- Fixed a bug where the Blessed Enchant and Abyssal Hood were stacking multiplicatively rather than additively.
- Fixed a bug where the Scrapper Upgrade would sometimes not unlock correctly.
- Fixed a bug where the Slaughter Enchant would use the wrong materials.
- Fixed a bug where the Toast Setting – Item Drop Rarity would not correctly save the Divine Rarity.
- Fixed an error that could occur when attempting to load an older save file.
- Fixed a bug where Ctrl + Left clicking a Tool in the Glossary would not toggle the Always Auto Scrap status.
- Fixed a bug where Archmage -> Elemental Ignition was not correctly granting its damage bonus.
- Fixed a bug where the Craft Equipment button would be available on the Blacksmith when no recipe was selected.
- Fixed a bug where the Item tooltip display on the Blacksmith Menu could not be scrolled.
- Fixed a bug where Adding slots to a hidden Inventory Bag would cause it to become visible.
- Fixed a bug where the number of Gem Sockets available to a character could become out of sync.
- Fixed a bug where Bounty Mission highlights would not correctly reset between saves.
- Fixed a Blacksmith Crash that could occur with the Infuse Equipment Craft.
- Fixed a bug where Characters could have incorrect HP / Barrier values after loading a save.